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Windows Gave Birth to Personal Computers, OpenClaw Will Give Birth to Personal Agents
NVIDIA announces full support for OpenClaw, positioning it as the Agent operating system. Enterprise IT is transforming from SaaS to AaaS, with Token becoming the new core unit of measurement.

Meta's Gaming Chief Leaves After 11 Years
11 years is enough time to transform Meta's VR content ecosystem from nothing into an industry powerhouse. Now Jason Rubin is leaving to photograph wildlife.

Horror Games + VR: The Scariest Experience in History Is Coming, Are You Brave Enough to Play?
The popular horror game 'Little Nightmares' is getting a VR version. What does this mean? It means those scenes that used to make you jump when viewed through a screen will now surround you in 360 degrees.

This Japanese Company Plans to Open 100 Metaverse Classrooms Nationwide—How Big Is Their Ambition?
Meta Heroes announced plans to open 100 DX education facilities called 'Hero Egg' by 2030. Is this driven by Japan's anxiety about DX education, or is it a new opportunity for the metaverse?

Market Signals Behind XREAL AR Glasses Clearance Sale
XREAL Japan slashed prices on two flagship AR glasses models by half. What industry signals are hidden behind this clearance sale?

The 60-Point Moment for AR Glasses: When Supply Chain Breaks 600K Wafer Shipments
German SCHOTT announces cumulative shipment of 600,000 AR wafers. Executive Wu Min judges: AR glasses have crossed the 60-point passing mark, industry reaches key turning point from concept to mass production.

How Should AR Glasses UI Be Designed? Google Says: Don't Copy from Phones
Google releases Glimmer design language, setting new rules for AR glasses UI: use outlines instead of color blocks, reduce animations to save power, prioritize high contrast for visibility—this isn't about aesthetics, it's a necessary choice under technical constraints.

Behind 1 Million Subscribers: Meta's Horizon+ Proves VR Subscription as a $100M Business
Meta Quest's game subscription service Horizon+ reaches 1 million active users with ~$100M annual revenue, providing a subscription model template for VR commercialization.

When Soldiers Aim at the Virtual Hannam Bridge: How South Korean Army Rewrote the Logic of War Training with VR
VR allows soldiers to repeatedly drill on familiar streets until muscle memory is formed.
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- AI21
- AR59
- Metaverse62
- Industry News44
- VR56