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PICO Officially Partners with Blender! XR Content Creation Enters a Historic Acceleration?

2025-07-23xr

You may have sensed it—the winds of change are blowing in the tech world. Recently, PICO, a leader in enterprise XR, dropped a bombshell: they’ve officially announced a strategic partnership with the globally renowned open-source 3D creation tool Blender Foundation. PICO has become an official contributor to the Blender OpenXR development program. This is more than a simple collaboration—it signals a new era of limitless possibilities for XR content creation.

Strong Alliance: Breaking Down XR Content Creation Barriers

This partnership between PICO and Blender is no whim. The core goal is clear: optimize and accelerate the creative workflow for XR artists and developers worldwide, surpass the limitations of traditional content creation interfaces, streamline production pipelines, and ensure OpenXR’s cross-platform compatibility. In short, your XR ideas can now reach users more smoothly and widely.

Jessie Zhang, head of PICO XR partnerships, is confident: 'At PICO, we fully support the global Blender open-source community and are committed to nurturing a thriving 3D creative ecosystem. This collaboration not only enhances 3D creation tools but, more importantly, builds a community where every artist and developer can realize their unique immersive visions and connect with a global audience through OpenXR.' This commitment to open source will undoubtedly spark more innovation.

PICO Enterprise OS 5.13: The Unsung Hero of Enterprise XR

Before this major partnership, PICO XR had just released the milestone Enterprise OS 5.13, coinciding with its tenth anniversary. The new system is deeply optimized for LBE (Location-Based Entertainment) and large-scale enterprise XR deployments.

Enterprise OS 5.13 brings many exciting updates for VR and MR users:

  • V2 Tracking Algorithm Enhancement: Manual switching support, significantly improving mapping and positioning accuracy in LBE scenarios.
  • Convenient Toolset: New obstacle drawing and export tools for easy boundary setup.
  • Quick Reset Function: More efficient app testing and QA.
  • Tracking Nodes: Simultaneous tracking of controllers and gestures in third-party apps for smoother interaction.
  • VST (Video See-Through) Algorithm Optimization: Better video quality in low-light, more natural lighting, and enhanced immersion.
  • Major Hand Tracking Upgrade: Lower latency, fewer false touches, more accurate gesture recognition, and support for long sitting/lying postures and smoother full-body animation.

PICO XR also updated Business Device Manager 1.6.0, now supporting OBB and ROM file deployments, further optimizing VR/MR device fleet management. These behind-the-scenes system updates are the solid foundation for PICO’s enterprise XR applications.

Market Insight: Leading the Future of XR

We’re now in the late 2020s, and enterprise XR solution providers are maturing. The market’s support for AR/VR/MR remains strong, with more enterprise clients investing in XR. Industry giants like Meta are integrating third-party MDM, showing a demand for better device management and deployment solutions.

PICO’s strategic partnership with Blender and its ongoing OS innovation demonstrate keen market insight and forward-looking strategy. They’re innovating in hardware, content creation, and enterprise solutions, building core competitiveness and powering the XR industry’s growth.

Conclusion

The PICO-Blender partnership gives wings to XR content creation, accelerating immersive experiences, lowering development barriers, and empowering global creators to turn imagination into reality. A more open, efficient, and vibrant XR content ecosystem is taking shape. The future of XR will be even more exciting than we imagine!

Reference: https://www.xrtoday.com/mixed-reality/pico-powers-up-enterprise-xr-with-blender-partnership/